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BUNKERBUSTERS

They built bunkers. You brought lockpicks.

The founders saw the end coming and sealed themselves in with the region's water. You live outside, at a camp by a dead gas station. Scout their doors, get past their half-broken security, and carry what you can back to the fire.

Unsigned installer: if Windows says it protected your PC, choose More info, then Run anyway.

8bunkers to rob,
start to finish
12places off
the highway
1,300+voiced lines
of dialogue
6characters,
six ways in
$0free, no ads,
no account
How a job goes

Scout. Get in. Get out.

  1. A rocket on its gantry outside Apex Vault's hangar, under a striped cliff at dusk
    01

    Scout

    Glass the place from a ridge. Binoculars tag every camera, tripwire, laser and contractor on the fence. Notes, logs and gossip give away the codes the owners thought were clever.

  2. The lockpicking minigame: five pins in a brass vault lock
    02

    Get in

    Every door has more than one answer. Pick the lock by feel, splice the terminal, short the keypad, talk your way past the intercom, or set a charge and accept that everyone heard it.

  3. Looking down a pump shotgun at two Kade contractors running through the scrub
    03

    Get out

    The alarm calls Kade Recovery. Their crews take cover, flank and radio for help while you carry the loot, and the water, back across the flats to camp.

Features

SeedBot, the Garage's security drone, sweeping its spotlight over the yard at night
Security

Security on a budget

SeedBot patrols the Garage on 12% battery health and a taser. Cameras sweep, lasers hang off unlabelled fuse boxes, and the owner shouts at you over the speakers while you work.

The SPLICE terminal: a grid of hex codes beside the Runway Room vault's daemons
Hacking

SPLICE

A terminal minigame at every Kade outpost: switch off sentries, land drones, call in a resupply, open a vault.

A Kade Recovery contractor in a hard hat and respirator aiming a rifle across the desert
Enemies

Kade Recovery

Contractors in hard hats and respirators. They take cover, flank, rush you while you reload, and sometimes put their hands up. Marksmen on the towers give themselves away with a scope glint. Breachers walk straight through your cover.

Two wolves on the road at dusk, power lines behind them
Wildlife

The desert bites

Wolf packs hunt at night and flinch from your torch. Rattlesnakes, scorpions, coyotes, and vultures over whatever you leave behind. Food and water run down as you walk.

Four people talking round the fire under the gas station canopy at dusk
Story

Every line is spoken

Eight acts and more than 1,300 voiced lines: Mara's briefings at the fire, Dez's rumours on the radio, Dry Creek's diner gossip, and bunker owners who narrate your break-in as it happens.

A dust storm closing over the desert and the dead city on the skyline
World

A desert that keeps time

A full day and night, dust storms you can see coming, and a survey map that fills in as you explore. Fast travel between camps costs the food and water the walk would have.

Your kit

Six characters, four guns

An Infiltrator, an Engineer, a Brute, a Fixer, a Scout or a Defector, each with their own skills and starting kit. A crowbar, the Six-Shooter, the Pump Twelve, a Lever .30-30 and the suppressed Hush .22, with a scope, a choke and a speedloader made at the fire. Molotovs, binoculars, plates and bandages.

  • Rue CalderInfiltrator
  • Nash OkonkwoEngineer
  • Paz DuarteBrute
  • Len ChoFixer
  • Juno ReyesScout
  • Theo VanceDefector
Between the bunkers

Places worth the walk

Every place has a way in, something to read and something to take. Some of them still have people.

Two people by a fire in Dry Creek's street at night, string lights over the diner
Dry CreekThe last town on the highway. A diner, a clinic, Inez's shop with stock that changes daily, and people who keep their own hours.
A private jet in pieces on the desert floor below a striped mesa
The Exit StrategyA founder's private jet that tried to leave early. The flight recorder knows the code to the hold.
A Kade booster lying on its side in the sand, pylons behind it
The LongshotA Kade booster on its side in the north basin. It was supposed to land on a pad west of the salt.
The Starlite Drive-In's screen at night, cars still parked facing it
Starlite Drive-InRestart the projector and the last keynote plays again after dark.
Booths and dome tents scattered across the desert floor between the cliffs at sunset
Waitlist CityFour thousand people queued here for a bunker called Everafter. The board over the door still says NOW SERVING 0001.
A cold aisle between rows of server racks inside ColdStorage
ColdStorageA data centre, still cold inside. The assistant in the core room still answers.
Rows of solar panels at Photon Park under the cliffs at dusk
Photon ParkSeven rows of panels and four cleaning robots, still working for a customer who hasn't paid in three years.
The Tube's test track at night, a line of lights running along it
The TubeA hyperloop test track. Power the station and the lights run down the line.
The whole road, Garage to Zero

Eight bunkers. Every one of them open.

The Garage at night behind a chain-link fence, its neon sign lit
Tier 1 · Act I · Playable

The Garage

Tanner Pivotson, founder of Bunkr.ly

A padlocked yard, SeedBot on patrol, a laser grid on a fuse box nobody labelled, and the Runway Room vault behind a keypad Tanner is very proud of.

“I have eleven months of runway and a very large padlock.”
Apex Vault: a rocket on its gantry in front of a hangar door cut into the cliff
Tier 2 · Act II · Playable

Apex Vault

Vesper Kade, streaming live

A rocket hangar cut into the cliff west of the salt flat. Go through the hangar door, the airlock, a vent on the hill, or past her intercom with the right words. She streams all of it.

“Oh! A visitor. Hold on, I'm going live.”
The Panopticon: a white lighthouse on a round building, its lamp sweeping the valley at night
Tier 3 · Act III · Playable

The Panopticon

Ezra Seymour, founder of Glimpse

An old lighthouse at the head of the valley north of the salt, with a ring of reviewers' desks built round it. A blue lamp sweeps the valley, and the four cameras on the tower watch each other.

“Hello again. You came up the valley at a walk.”
The Alignment Spire: a white tower rising over a ridge at dusk
Tier 4 · Act IV · Playable

The Alignment Spire

Prudence Ashby, head of safety at Careful Labs

A white tower above the Tube. The turrets apologise before they fire, the front door asks about things you've done, and the plant on the top floor makes water out of the air. Take it home, or let it run downhill.

“Please keep to the middle of the road. The edges are monitored.”
The Singularity Dome: a glass dome lit blue from inside at night
Tier 5 · Act V · Playable

The Singularity Dome

HUNTER (beta), the founder twin of Ascend

A glass dome full of servers on the shelf south of the 5G tower, two cooling towers steaming beside it. Hunter Vale never got in. The twin that runs it reads your record, patches every trick you use against you, and needs one tired engineer to approve each fix.

“Hey! Welcome to the Dome. You're early. Everybody's early.”
The Cloud Cathedral: twin towers and a rose window with a clock face, lit at dusk
Tier 6 · Act VI · Playable

The Cloud Cathedral

Orrin Sayle, founder of Dropt

A fulfilment centre built like a cathedral in the north basin. Delivery drones circle the bell tower and tag anyone on the lot as an address. Inside, robots shuffle the shelving, and four associates are still on the shift that started on Pivot Day.

“Hello! Welcome to the Cathedral. You're a customer now.”
The Chip Fortress from above: a black star fort inside a ring of frozen coolant
Tier 7 · Act VII · Playable

The Chip Fortress

Kit Szabo, founder of Lattice

A black star fort under the southern range, inside a moat of coolant at minus forty. Thermal cameras on the bastions, technicians on one unit of heat a day, and a power board with three units for four things. Kit is in the vault with nine months of chips, waiting for the price to peak.

“You're in the queue. Everyone is in the queue.”
A round vault door with green lamps at the end of a lit room underground
Tier 8 · Act VIII · Playable

Bunker Zero

Agnes Price, owner of Deepwell Shelter Systems

Sixty rungs under the forecourt at Last Chance. A showroom of every bunker in the valley as it was first drawn, a gate whose code is the time, two very polite Doormen, and a round door with a lamp for every founder you've robbed. The woman who built them all has been listening to your camp count its water.

“It isn't locked. It never was. It's just heavy.”
One game, three ways to play

Play it anywhere

Desktop app

Linux and Windows. The best performance, and it updates itself from the title screen.

Download

In your browser

Nothing to install, on any computer, Macs included. WebGPU where your browser has it, WebGL2 everywhere else. Best in Chrome or Edge.

Play now

On your phone

Touch controls in landscape. Install it to your home screen and it plays with no connection.

On your phone, open bunker-busters.netlify.app/play

Updated often

What's new

The notes for every version are on GitHub.

Every release on GitHub →
Free download

Get Bunker Busters

Downloads come from GitHub Releases.

LinuxYour system

Omarchy, Arch and most distros. On laptops with an NVIDIA GPU it renders on the NVIDIA card automatically.

Omarchy / Arch .tar.gz · system WebKitGTK AppImage any distro .deb Debian / Ubuntu
Install on Omarchy / Arch
sudo pacman -S --needed webkit2gtk-4.1
tar xzf BunkerBusters-linux-x86_64.tar.gz
./bunker-busters/install.sh

Adds Bunker Busters to your app launcher. For the AppImage: chmod +x it and run it.

WindowsYour system

Windows 10 and 11, 64-bit.

Installer .exe · x64
“Windows protected your PC”

The installer isn't code-signed yet, so the first time you run it Windows SmartScreen may stop it. Choose More info, then Run anyway. After that it installs and updates like any other app.

Browser & phoneYour system

Play straight away in the browser on any computer, Macs included, or install it on your phone's home screen to play full screen and offline.

Play in the browser
Keyboard & mouseWASD · mouse · Shift sprint · C crouch · Space jump · E use · L torch · Tab kit · M map. Every key can be rebound.
ControllersPlay and navigate every menu with a gamepad, with aim assist.
GraphicsA dedicated GPU runs it best. Integrated graphics are fine on the Low or Medium preset.